1/13/2024 0 Comments Harvest foundation modNew: Pathing can now go through buildings that have multiple entrances.New: Bailiff can have mandates assigned like prospecting minerals and influencing estates.New crafting feature: craft sculpture and stained glass.New: New unlockable builder’s workshop parts.New: Builder’s workshop can be extended with crafting extensions.New: Buildings can now have multiple placeable parts.New: Production chains related to minerals.New: Minerals sources that can be prospected and extracted.You can check out the full changelog below: 1.6 Changelog Gameplay The Minerals & Craftmanship update will also include: These deposits can be prospected by your Bailiff in order to identify the ore they contain. New Mineral deposits can be found scattered throughout the maps, containing nice shiny new minerals, from gold-rich veins to glittering quartz nodes. It’s a big one, so let’s take a look at some highlights of what you can expect in the new update and let you get quickly into discovering the new minerals and crafting up some masterpieces! WHAT’S NEW Discover and Extract New Minerals! Savegame compatibility warning: 1.5 saves will be compatible but some of your buildings may be removed if they were placed on one of the new mineral deposit sites.Īlso, note that your builders will now require a Builders’ Workshop. Lords and Ladies, we are excited to present to you the Minerals & Craftmanship 1.6 Update, now live on Steam & GOG! Jby Polymorph Games | Dev News, Release Notes, Update News in CityBuilder, Foundation, Games, Major, Management, Medieval, New, News, PC, Release, Strategy, Update, Videogame Minerals & Craftmanship 1.6 Update is now live!
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